/**
 * Copyright [2012-2013] [Guðmundur Björn Birkisson]
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License. Copyright [2012-2013] [Guðmundur Björn Birkisson]
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 * 
 * ---------------------------------------------------------------------------
 * 
 * Class name:  KarelRobot
 * 
 * Description of class:
 * 
 * Class that represents Karel position and rotation.
 * 
 */

package karel.gamelogic.world;

import java.awt.geom.Point2D;
import java.io.Serializable;
import karel.gamelogic.GameContainer;
import karel.gamelogic.world.Direction.DirName;


public class KarelRobot implements Serializable {

    public Point2D postition;
    public double direction;
    public DirName directionName;
    
    public KarelRobot(Point2D pos) {
        postition = pos;
        directionName = GameContainer.defaultDirection;
        direction = Direction.getDir(directionName);
    }
    
    public KarelRobot(KarelRobot robot) {
        this.postition = robot.postition;
        this.direction = robot.direction;
        this.directionName = robot.directionName;
    }
}
